Swirler

Josh and Claudia playing Swirler from Hans-Christoph Steiner on Vimeo.
Swirler (2005) is an interactive, spatialized soundscape that is generated purely from the noises in the room. As sounds are made, they are chopped up into events which are then set off into a space with a life of their own, which then combine with the existing ambiance of the room.
at.or.at/hans/swirler/

Friday, February 26th, 2010 | Posted in Code, DIY, Installation | No Comments »

Vespertine Frosti

Frosti from zenbullets on Vimeo.

Friday, February 26th, 2010 | Posted in Code, Visuals | No Comments »

An Interview with Stretta – Matthew Davidson

full interview at cycling74

Monday, January 25th, 2010 | Posted in Code, Gear, Max | Msp | Jitter | No Comments »

_vade

We are extremely excited about video artist, vj, and rogue programmer _vade joining us for this month’s SNS shows in Philly and Brooklyn. I’ve been a follower of _vade’s custom Quartz Composer patches for a minute now, which you can get at abstrakt.vade.info, complete with a healthy archive for your perusement. He performs using custom vj software, and is working with Bill Etra on v002 Rutt/Etra (you should donate!), the QC version of the Rutt/Etra video synthesizer. Lovely tutorials on _vade’s plugins at 002.vade.info.

(more…)

Tuesday, January 12th, 2010 | Posted in Code, Interdimensional Artists, Visuals | No Comments »

Graffiti Analysis 2.0

It must be graffiti week.. stalk the styles of graffiti artists at 000000book.com.  How ironic.. to digitize a freehand artform, once considered filth and grime, now archived like a specimen relic from another era.

“All tags created in Graffiti Analysis are saved as Graffiti Markup Language (GML) files, a new digital standard used by other popular graffiti applications such as Laser Tag and EyeWriter. Graffiti Analysis 2.0 is an open source project that is available online for free in OSX, Windows and Linux. Graffiti writers are invited to capture and share their own tags, and computer programmers are invited to create new applications and visualizations of the resulting data. What Martha Cooper did for archiving graffiti on film, and Chalfant/Silver did for archiving graffiti in video, Graffiti Analysis intends to do for archiving graffiti in code. The project aims to build the world’s largest archive of graffiti motion and bring together two seemingly disparate communities that share an interest hacking systems, whether found in code or in the city. Graffiti Analysis is a project by Evan Roth. All of the software changes in GA2.0 were written by Mzz Chris Sugrue, with support from the Fondation Cartier. GA1.0 was created at Parsons Art Media & Technology with input and advising from Zach Lieberman. Graffiti Analysis was built in Open Frameworks.”

Wednesday, January 6th, 2010 | Posted in Code, DIY | 2 Comments »

Touch Screen Turntable

Nortd Labs’ TouchKit Spark from stefanix on Vimeo.

VirtualAwesome is a cross-platform applications framework for advanced computer graphics and new user interfaces. It is built on top of a powerful graphics core (OSG) and has a strong emphasis on multi-focus interaction. This means, next to regular mouse, keyboard and tablet input, it supports multiple people interacting with multiple pointers/fingers at the same time.

VirtualAwesome

Monday, December 21st, 2009 | Posted in Code, DIY, Science Fiction Not Fiction | No Comments »

Spatial Sound Sculpture

Spatial Sound Sculpture Doku from Daniel Franke on Vimeo.

via Psicoff

Sunday, December 13th, 2009 | Posted in Code, DIY, Interdimensional Artists | No Comments »

Prime Composition

Prime Composition from Daniel Jones on Vimeo.

A short piece based on the decomposition of successive numbers into their prime factors. Each prime is represented as a harmonic partial. For a number N, only those prime harmonics which are factors of N are played.

For example, the number 66 has prime factors 2, 3 and 11, which are the 1st, 2nd and 5th primes. With a fundamental (base) frequency of 60hz, this would therefore trigger sine partials of 60hz, 120hz and 300hz. The fundamental frequency cycles through a triadic sequence every 64 numbers – the only compositional decision besides the underlying structure.

Factors are visually represented as logarithmically-scaled circles, with hue determined by their value. A flash is seen upon reaching a prime number (whose sonic representation is a single partial, corresponding to its single prime index).

Visual programming done in Processing, communicating with SuperCollider for synthesis. Full source code available at: erase.net/projects/prime-composition/.

Wednesday, December 9th, 2009 | Posted in Code, Processing, Visuals | No Comments »

Timebomb Cube Interactive Graffitti


via lukasz

One of the cube faces is interactive using rear-projection and diffused illumination, basically a big multitouch screen! users can wipe away the graffiti to expose the underlying layers and sneak a peek into the history of the graffiti wall. Another face of the cube is a video installation, also rear-projected from inside of the cube. the video piece was created by Maddi Boyd (KissKiss) and Oliver Heath.

kisskissmyart.blogspot.com/

The installation is exhibiting at the Viva La Gong festival in Wollongong, Australia from 2-7 Nov, 2009

Friday, November 6th, 2009 | Posted in Code, Color, DIY | No Comments »

Eye am You

via jarashi

Eye am You is an eye glasses-shaped toy with a camera. Once the camera detects a face by the facial recognition program, the display device on the glasses shows captured eyes of the face. When user turns his head toward someone else, eyes of the user become the eyes of the person. This experience is very surprising and makes people surrounding the user laugh. It is also possible to enjoy by capturing eyes from illustrations or comics. The concept this toy is “We see reflections of ourselves in other people.”

Hands On – IAMAS Ubiquitous Interaction Research Group Exhibition at AXIS Gallery

Tuesday, November 3rd, 2009 | Posted in Code, DIY, Science Fiction Not Fiction | No Comments »

Four Tiny Drum Machines by Eric Archer

“Four tiny drum machines with analog sound, IR wireless network, and photocell control. One drum is running through a DigiTech Synth Wah pedal. The other three are mixed dry. The mix is playing through a guitar amp.”

Tuesday, October 20th, 2009 | Posted in Code, DIY, Futuretronics, Interdimensional Artists | 2 Comments »

Silhouette Interference

Monday, October 19th, 2009 | Posted in Code, Color, DIY, Visuals | 1 Comment »

FINALLY! Multitouch Interactive Sound Visualization

I’ve seen it in my dreams, and now it’s here! More info on Christian Bannister’s project at subcycle.org, and in his words the updates on his last working prototype:

  • 3D sound visuals for the texture of the sound.
  • Switching between song segments with controller (old Kaoss pad in front of screen) and no I am not using Live (yet)
  • Random color when new sound is selected
  • Integration of the joystick array (my Costa Rica project 2007.12.28)
  • Real-time effect controls (distortion, bitcrush, delay/feedback, timestretch FX)
  • Zoom and rate control of the sound
  • One shot effects on USB keypad next to the controller

Saturday, October 17th, 2009 | Posted in Code, DIY, Futuretronics, Interdimensional Artists | 2 Comments »

Scan Girl

“This is an interactive performance for ‘La Merce 09′ in Barcelona.
We used a sensor dress for motion capture to interact with the video. Some parts are made in Quartz Composer and some others are in Motion Builder.”

Monday, September 28th, 2009 | Posted in Code, Visuals | 2 Comments »

Xylobot: Monome Controls the Xylophone

“This is the Xylobot, our submission for the Berlin Music Hack Day, held on September 18-20 at Radialsystem V.
A custom Java app receives midi data from the step sequencer and controls the Arduino over a serial connection.
The board then triggers the servos to hit on the xylophone.
The whole construction was built in under 24 hours and is mostly made of hot glue and wood.”

More Berlin Music Hack Day submissions here

Monday, September 21st, 2009 | Posted in Code, DIY, Futuretronics | No Comments »